AI Insights · Timothy · October 2024
Top 5 Paid Games on iOS in Saudi Arabia Q3 2024: Performance Insights
Explore the performance trends of the top 5 paid iOS games in Saudi Arabia during Q3 2024, including download rates, active user metrics, and revenue data.
In the third quarter of 2024, the top 5 paid games on iOS in Saudi Arabia demonstrated varied performance trends in downloads, revenue, and active users. Here’s a closer look at how these games fared during this period, based on data from Sensor Tower.
Geometry Dash Lite saw a gradual decline in weekly downloads, starting at approximately 4.4K in early July and falling to about 2.4K by the end of September. The game maintained a consistent user base with weekly active users hovering around 28K to 30K in July, but this number decreased to about 25K by the end of the quarter.
For Red Ball 4 (Ad Supported), weekly downloads experienced a significant drop from 10K in the first week of July to around 832 by the end of September. The game’s revenue saw a modest fluctuation, peaking at $65 in early July and ending with $11 in the last week of September. Active users mirrored the download trend, starting at 33K and decreasing to approximately 13K.
Cut the Rope experienced a notable spike in downloads at the end of July, reaching 6.2K, before settling down to about 719 by the end of the quarter. Revenue varied slightly, peaking at $119 in late July, with a final quarter revenue of $67. Active users initially increased, peaking at 8.2K in late July, but then decreased to about 2.7K by the end of September.
Goat Simulator: Pocket Edition showed steady download numbers, starting at 1.2K and closing the quarter with around 610. Revenue peaked at $118 in mid-August, before declining to $18 by the end of September. The game maintained a relatively stable number of active users, with figures ranging from 2.7K to 3.2K in July, and gradually decreasing to around 2.1K by quarter's end.
Finally, Vector: Parkour Run experienced consistent download figures, starting at 800 and ending the quarter with about 660. Revenue peaked at $59 in late July, with a final week revenue of $22. Active users showed a slight decline, starting at 1.3K and ending the quarter at 1.2K.
These insights highlight the dynamic nature of the gaming market in Saudi Arabia. For more detailed analysis and data, visit Sensor Tower.